Phase Priorities
Framework at a glance
Opening
Build & Protect. Formation integrity is the only filter.
Middle Game
Attack & Convert. Once king is safe and formation stands.
End Game
Finish. Conversion speed is the only filter.
Drill Priorities
From game audits
Be3 after Bd3 — most consistently missed. After Bd3 is placed, Be3 is next. Do not delay or skip.
Qe2 not Qd2 — Qd2 is a confirmed loss habit. CP queen square is e2.
Pin cure: Be2 not h3 — when pinned on the knight, Be2 is the correct cure. Premature h3 loses tempo.
No early Bf4 — London System drift. Bf4 before knights deviates from CP move order.
FSC runs FIRST — always. Before any defensive consideration, scan for checkmate in ≤3, forced material wins, and counter-attacks. Defense protocols apply only when no forcing advantage exists.
Tennis philosophy: An opponent's attack carries responsibility until it costs you material. Transfer that burden back. The CP formation is a latent responsibility generator.
Rock analogy: When a threat blocks the straight line, navigate around it at minimum energy cost. Resume the march.