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Game
Starting position — White to move.
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Opening
Middle
End
Decision
Cure
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Pieces
Exec
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Overview
FSC
Cure
Tempo
Pieces
Exec
Phase Priorities
Framework at a glance
Opening
Build & Protect. Formation integrity is the only filter.
Defense
80%
Develop
20%
Attack
0%
Middle Game
Attack & Convert. Once king is safe and formation stands.
Defense
60%
Develop
30%
Attack
10%
End Game
Finish. Conversion speed is the only filter.
Defense
20%
Develop
10%
Attack
70%
Drill Priorities
From game audits
Be3 after Bd3 — most consistently missed. After Bd3 is placed, Be3 is next. Do not delay or skip.
Qe2 not Qd2 — Qd2 is a confirmed loss habit. CP queen square is e2.
Pin cure: Be2 not h3 — when pinned on the knight, Be2 is the correct cure. Premature h3 loses tempo.
No early Bf4 — London System drift. Bf4 before knights deviates from CP move order.
Core Principles
FSC runs FIRST — always. Before any defensive consideration, scan for checkmate in ≤3, forced material wins, and counter-attacks. Defense protocols apply only when no forcing advantage exists.
Tennis philosophy: An opponent's attack carries responsibility until it costs you material. Transfer that burden back. The CP formation is a latent responsibility generator.
Rock analogy: When a threat blocks the straight line, navigate around it at minimum energy cost. Resume the march.
Forcing Sequence Check
Every move, no exceptions
FSC runs before any defensive consideration. Only proceed to defense protocols if no forcing advantage exists.
Question
If Yes →
1
Checkmate in 3 or fewer?
Execute immediately
2
Forced material win available?
Execute immediately
3
Counter-attack wins more than defending saves?
Does not answering the threat cost less than the counter gains?
Execute counter. Do not defend.
4
Can I gain tempo elsewhere?
Is there a developing threat that makes them react?
Consider before reacting
5
Identify the attack type
Pressure / Pin / Fork / Overload / Discovery / Back-rank
Apply Cure Hierarchy
6
Moving away — what is the best tempo square?
Apply Tempo Assessment
7
Does the cure damage structure?
Reassess — structural cost may exceed material saved
Cure Hierarchy
Select attack type
Pressure
Pin
Fork
Overload
Discovery
Back-rank
Select an attack type above to see the cure hierarchy.
Tempo Assessment
Evaluate the tempo outcome of every candidate square. Break Even is the minimum acceptable outcome.
Outcome
What it means
Verdict
Lose Tempo
Move to safety with no additional benefit.
Last resort
Break Even
Safety + supports another piece or square.
Minimum
Gain Tempo
Safety + creates a counter-threat.
Optimal
Profit
Moving away triggers a forcing sequence.
Execute
Structural rule: Do not lose more structure than you save in material. A tempo gain that cracks the kingside is not a gain.
Move Away — Tier Logic
Tier 1 (optimal): Landing square creates a direct counter-attack.
Tier 2 (acceptable): Landing square supports structure or another piece.
Tier 3 (last resort): Pure safety — no counter-threat, no support. Minimum deviation only.
Piece Alignment Protocol
Opening phase only
Knights before Bishops — always. Bf4/Bg5 before knights creates downstream tactical problems.
Target sequence: d4 → Nf3 → Nc3 → e3/e4 → Bd3 → Be3 → Qe2
PieceWaitingDefendingAttacking
Pawnse4, d4Hold centerHold — they are the center
Knight (f-file)f3e2e5, g5
Knight (c-file)c3d2b5, d5
Bishop (k-side)d3e2c4, f4
Bishop (q-side)e3g2 (fianchetto)f4, g5, h6
Queene2e2 (hold)h5, g5, f3, b3, a4
Rooksa1, h1Post-castle (connect)Open files (d, e, f)
Kinge1Castle (g1 or c1)Activate in endgame
Full Execution Sequence
Live game protocol
Phase 1
Establish
Piece Alignment Protocol. Reach waiting formation: d4, e4, Nf3, Nc3, Bd3, Be3, Qe2, King e1. Knights before bishops.
Phase 2
Observe
Watch for opponent's castling decision. This determines your positional tactic and target square.
Phase 3
Commit
Apply positional tactic: Asymmetric Gambit (opposite side), Center Lure (stays central), or Symmetric.
Phase 4
Target
Identify the target square. All pieces toward f7 (center), h7/g7 (k-side), or a7 (q-side).
Phase 5
Execute
Every move: run FSC first. Minimum 3-move offensive scan before any reactive move.
Phase 6
Invest
Material Investment: Cat C (Clearing) → Cat B (Structural) → Cat A (Sacrifice) last resort.
Phase 7
Contingency
Rock analogy: Apply minimum deviation. Circumnavigate at smallest cost. Resume the march.